WASHINGTON,
March 2010 –
A
computer-based
game is
helping to
support the
training of
military
commanders and
their staffs
in
counterinsurgency
and stability
operations.
The
Army is
working with
the University
of Southern
California
Institute for
Creative
Technologies
in developing
UrbanSim, a
computer game
built to help
in training
for operations
in urban
environments
such as those
encountered in
some areas of
Iraq and
Afghanistan.
UrbanSim
project is
managed by the
U.S. Army
Research
Development
and
Engineering
Command,
Simulation and
Training
Technology
Center.
"We're
trying to help
the U.S. Army
better train
in what we
call the art
of battle
command,"
said Andrew
Gordon,
research
associate
professor at
the University
of Southern
California
Institute for
Creative
Technologies,
during a March
3 interview on
the Pentagon
Channel
podcast
“Armed with
Science:
Research and
Applications
for the Modern
Military.”
UrbanSim is a
simulated city
rife with
political,
economic and
tribal
rivalries,
Gordon said.
The user takes
on the role of
battalion
commander and
is directing
actions of
subordinate
units over a
15-turn
period. The
idea was to
take the best
components of
video games
and apply this
talent toward
the Army’s
training
needs.
The project
began as part
of a larger
research
project under
an Army
training
objective,
Gordon
explained.
"The idea
was to explore
the creation
of game-based
training tools
that could be
rapidly
developed to
meet all kinds
of different
training needs
as they
arose,"
he said.
"A lot of
times, the
training
community
doesn't know
how to ask for
the things
they really
need, or even
what's
possible,
using today's
technologies.
So in a lot of
ways, our job
here as
researchers is
to help define
what we call
the art of the
possible."
That allows
trainers to
think in
creative ways
about the
problem they
have and
possible
creative
solutions to
address those
needs.
The team began
a partnership
with
instructors at
the School for
Command
Preparation at
Fort
Leavenworth,
Kan., and
based the
UrbanSim
experience
very closely
on the
scenarios
they'd been
developing at
the school.
This allowed a
design in
which each
revision could
be tested and
put in front
of students in
a real
classroom and
for immediate
feedback.
All of the
concepts
typically
included in
traditional
Army
schoolhouse
training are
in UrbanSim,
Gordon said,
but the
program allows
students to
get hands-on
practice with
these concepts
in a
contemporary
operational
environment.
"One of
the innovative
things about
UrbanSim is it
also has this
story-driven
component
where we're
taking the
real-world
experiences of
commanders
from places
like Iraq and
Afghanistan
and trying to
find
innovative
ways of moving
those real
life
experiences
directly into
the simulation
environment,"
he said.
"So that
the real-world
experiences of
soldiers are
the things
that are
driving the
underlying
simulation in
the UrbanSim
environment."
ICT did a
large amount
of research to
ensure that
UrbanSim was
as realistic
as possible.
The team
created
complex
multi-agent
systems that
allowed the
game to model
the political,
economic and
social
relationships
that exist in
the fictional
city and be
able to run
them in real
time to be
integrated in
the game.
The group also
focused on
developing
story driven
learning
environments
that not only
capture the
students’
attention but
also integrate
real-world and
nonfictional
stories into
the
simulation.
The game also
uses
intelligent
tutoring
technologies
since the game
was designed
to be used in
a classroom
environment.
"You need
to provide the
students with
enough
support,
enough
guidance, so
they're simply
not wasting
their time
playing a
computer
game,"
Gordon said.
The tutoring
technology
should give
them the tools
to think about
what's
happening in
the game,
reflect on
their own
approach and
strategy
toward
tackling the
problem, and
also reflect
on their own
thought
processes, he
added.
ICT also is
traveling to
run pilot
studies to see
where UrbanSim
software might
be applicable
in other
settings.
"The idea
is to help
them either
save time or
do the same
kind of
training
they're doing
now, but more
effectively,"
he said.
The program
still is a
research
prototype and
is slowly
transitioning
out of the lab
and into the
greater Army.
"I'm very
optimistic
that this
project will
have a long
life outside
of our lab,
based solely
on the
enormous
enthusiasm
I've seen from
instructors
and students
who've used
this
tool,"
Gordon said.
"I think
one of the
competitive
advantages of
the U.S.
military is
the strength
of its
research
community."
(Christen N.
McCluney works
in the Defense
Media
Activity's
emerging media
directorate.)